“It’s a very uncomfortable and not very psychologically-helpful turn towards [a] technologically solving for all sorts of difficult human emotions,” Kasket said. “You’ll hear some founders saying, ‘Oh, we’d like to solve for grief in 10 years,’ which I think is a really ridiculous notion.”
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we're willing to break a long-standing rule of systems
"Today we’re sharing difficult news. We have made the decision to permanently shut down Highguard on March 12," Wildlight Studios shared via a statement on the Highguard X account. "Since launch, more than two million players stepped into Highguard’s world. You shared feedback, created content, and many believed in what we were building. For that, we are deeply grateful. Despite the passion and hard work of our team, we have not been able to build a sustainable player base to support the game long term. Servers will remain online until March 12. We hope you’ll jump in with us one more time to show your support and get those final great matches in while we still can."
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