The original Skate games were released in the late 2000s for the Xbox 360 and PlayStation 3 and marketed as more realistic skateboarding games compared to the rival Tony Hawk’s Pro Skater series. Fans responded well to the tight controls, inventive city settings, and fun soundtrack, which won the first Skate game the "Sports Game of the Year" award at the 11th Annual Interactive Achievement Awards, and resulted in commercial success, but the series had been on indefinite hold until the announcement of skate. (known among fans as Skate 4), which was to be a live-service game built around a sandbox-style multiplayer experience, a move that didn’t sit well with many long-time fans of the series.
Александра Синицына (Ночной линейный редактор)
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当机器人软硬件的任督二脉被打通,其落地场景就能得到更快速的拓展。